D&D Scroll
The program was ready to work with any level range, even epic ones, for calculation of Bonus Attack Bonus.
In my twisted mind the program had to evolve in a complex tool with a big database of items, classes, bonuses and every possible helpful information of D&D. I was young.
I created a version of this program for GURPS 4E but after two days of coding I discovered the fantastic GCS. I dropped myfork.
Name: | D&D Scroll |
Developers: | Ruggero Riccobene |
Languages/Technologies used: | C# (.NET 2.0) |
Platform(s) | ![]() ![]() |
Releases: | none available |
License: | not available |

In the main window I put every bonus and stat possible. There are the "side" information like sex, religion, races etc, which act more like a reminder: they don't affect anything in the program but are useful for the Dungeon Master during game session.
The other inputs affect the whole program: increasing or decreasing a statistic will change the Saving Throws or the Bonus Attack Base, the Armor Class and so on.
The Skill and Feat window was already filled with the "standard" skills and feats (from Player Manual). It was possible to create new skill or feat on the fly but in the earlier version the new Feat provide no bonuses (the hard-coded feats, instead, will change the main window according to their bonuses).
The Feats pop-up window showing the hard-coded feats.
The other tabs: "Attacks", "Equipment", "Inventory", "Spells" and "Background" were unimplemented. I had no time to continue developing this program because I was studying at the University (but I did NOT stop play RPGs).
Sources
7 comments
Полезно
Полностью разделяю Ваше мнение. В этом что-то есть и идея хорошая, согласен с Вами..
Are you a bot?
Are you a bot?
Do you approve... what?
Годный сайт
Хорошее дело!.
Ценная информация
Гы-гы, поржал на славу Браво, какие нужные слова..., отличная мысль
Уместно
Вот ведь создания какие, Сегодня я специально зарегистрировался, чтобы поучаствовать в обсуждении.
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