MXGP 2

Background
My work in Milestone continues with the sequel of our first official Motocross game: MXGP 2.

Another challenge, a steep one

Technical Data
Name: MXGP 2
Credits: Too many people! Please look at the company webpage or at the credits in game.
Languages/Technologies used: Proprietary engine, FMOD, Emotion FX, Yebis
Platform(s) Xbox One (store page)
Playstation 4 (store page)
Steam (store page)
Releases: 7 April 2016 on all platforms
License: All rights reserved to Milestone S.R.L.
Official website: http://mxgpvideogame.com/
The Game
This sequel expands the previous game with improved graphic for next-gen consoles, the complete rooster of 2015, a deep rider and bike customization and much more.

MXGP 2 offers the best Motocross experience so far.

Development
Briefly after Sébastien Loeb Evo Rally I moved on this project and pretty much my areas of interest were still the same: cameras and game mode structures but also I expanded my knowledge working on the audio system, in particular with the FMOD integration. Videos
As with the other games there is a lot of materials around the Internet. I list here a few launch trailers:

Launch Trailer

Customization Trailer

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