NERO
This games has been revealded at the E3 2014 (closed doors) and Gamescon 2014, also a playable demo version has shown at the Milan Games Week 2014 and Lucca Comics and Games 2014.
More information available at their website.
Name: | NERO |
Gameplay Programmers: | Fabrizio Marocchino, Ruggero Riccobene |
Graphics Programmer: | Fabio Suriano |
Game Design: | Joel Hakalax |
3D Artist: | Edoardo Spinozzi, DHP |
Concept Artist: | Federico Berlingheri |
Sound effects: | Andrea Guastadisegni |
CEO, Story, Lightning, Game Direction: | Carlo Ivo Alimo Bianchi |
Cofounder, Marketing: | Alberto Belli |
Cofounder & CFO: | Ivo Carè |
HR and Operations Director: | Sonia Tatti |
Producer: | Giulia Zamboni |
Marketing & Production Assistant: | Eleonora Lucheroni |
Languages/Technologies used: | Unity3D |
Platform(s) | ![]() ![]() ![]() |
Releases: | 15 May 2015 (Xbox One) 29 April 2016 (Steam) 24 June 2016 (PS4) |
License: | All rights reserved to Storm in a Teacup S.R.L. |
Beautiful environments and various pieces of the story accompany the player during the whole game. There are several puzzles that need to be solved to progress through the journey while most of them are optional and left to the player to unlock more pieces of the story.
The game provides also some achievements for the braver hunters.
I also take care of technical problems and fixes during the validation process with Microsoft which was challenging, really challenging.
NERO Gamescon trailer
Nero E3 trailer
Launch trailer
Thanks to Carlo Bianchi which allowed me to public these informations.
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