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III - Leadwerks
Name | Leadwerks |
Website | http://www.leadwerks.com/ |
Rendering | OpenGL 4.0 |
Audio | 2D and 3D |
Physics | Internal system based on Newton Game Dynamics |
Editor | Yes - Leadwerks itself is the editor |
Languages | LUA, C++ |
Target Platforms | Linux, Windows, Mac |
While Leadwerks may seems a bit more limited with the available tools on the editor it's competitive on the feature and technical side: the rendering is base on the latest OpenGL specification, can provide an high visual quality and the editor provide some unique features that helps the prototype and creation phases.
Adding scripts and behaviours is simple and the Scene Editor lets you set any properties you need in a visual and easy manner to give you more control of your scripts. As for other engines, Leadwerks feature an integrated and powerful editor.
I'd like also to mention the Flowgraph editor that let's you attach and control the events of your scripts in a visual editor. Another great tool for level design.
Concepts
Leadwerks offer concepts not so different from other engines: the prefab, the scripts attached to it and similar. What is really appealing of this engine is the rendering engine and the fabulous tools. So, from my perspective, this engine have a learning curve much lower the other engine.
- One of the best rendering engine. Easy but still powerful.
- Good concept and tools for quick prototyping.
- It also feature a [Store] to buy assets and plugins.
- Native editor for Linux.
- It implement by default some advanced techniques: a Terrain Mega Texture, Ambient Occlusion, etc
- The export is only native, which means you can export for Linux only from the Linux version, for Windows from the Windows version and the same for Mac. Every version is also a separate license (although there are various license option to include every system, you still have to compile from that operative system).
- It lacks many tools such an UI Editor or a Particle Editor (Note: there are several plugins, some free, that provide such features but are somewhat limited).
Actually this engine is my main choice, the more I use it and follow the community the more I watch it grow bigger.
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