Ruggero Riccobene Projects Page
I always got the passion for programming. Since I was a child I started creating some simple programs in BASIC with my old Commodore 64. It was my first computer and it's still working.
When I began using that computer my destiny was marked: I wanted to be a game developer. But this road is long... very long. Full of obstacles and forks.
Nowdays things changed but until a few years back, general technology was slow to reach Italy: in my city even slower. The Commodore 64 was a news in the middle '90 when the Commodore was out of business in the rest of the world.
Until my first year of University I tried to learn programming but Internet was rare and slow (even now it still sucks) and finding a teacher was even rarer. In my whole career as developer I always been a self-learner.
This road led me to learn a lot of subjects: from Java to C++, from Shaders to physics engines, from software architecture to database and so on.
The more I reach the edge of a limit the more this limit is pushed forward. It's an endless road to the knowledge.
This page summarizes my projects in descending chronological order. Some of them are my own project, some are my past jobs, but in every program I made there is a little of me and a lot of passion.
- LEGO® Worlds
- MotoGP17
- Ride 2
- Valentino Rossi: The Game
- MXGP 2
- Sébastien Loeb Rally Evo
- ENKI
- NERO
- Waamy
- Evil Heroes
- XMoonPie
- Healthcare Softwares

- D&D Scroll
- The Grimoire
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