LEGO® Worlds
I had the pleasure to join the project starting from the Classic Space DLC and onwards.
Name: | LEGO® Worlds |
Credits: | Too many people! Please look at the company webpage or at the credits in game. |
Languages/Technologies used: | Proprietary engine, C++ |
Platform(s) | ![]() ![]() ![]() |
Releases: | 7 March 2017 on Steam |
License: | All rights reserved to Traveller's Tales. |
Official website: | https://www.lego.com/en-gb/themes/worlds |
Each level is procedurally generated and filled with structures, characters, vehicles and much more! The player has the power to completely terraform the whole level, or precisely make creations with the build tools. Most of the characters can also offer quests that guide and spur the player to explore and find bricks, structures and new characters.
There are two main modes:
The Adventure mode in which the player initially has an empty inventory and gradually fills it with the discovery in the worlds.
And the Sandbox in which the player has immediate access to all the tools and items available in game.
In time I have been involved in several aspects of the game and had the opportunity to create some features from scratch, which is amazing!
The Steam Build of the Week discussion page is a good example.
Here are a few videos of the Game:
Classic Space DLC (my first release!)
Console Trailer (2017)
How to Make a Movie (many features in this highlight are my direct work!)
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